Category Archives: Uncategorized

Tri-Strip Set Shape LOD Stumper

So here’s what I’m getting (consistently in this file) when I try to read the Vertex Shape LOD in this Tri-Strip: Vertex Shape LOD Version Number: 1 (quite sensible) Vertex Shape LOD Vertex Bindings: 0x004a0001 (If I’m reading this correctly, … Continue reading

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Quick Update

In the last few days (in between work on other projects, mind you) I’ve implemented Point Quantizer Data, Compressed Vertex Coordinate Array, Compressed Vertex Normal Array, and started on TopoMesh Compressed Rep Data V1. Which means I’m, I dunno, about … Continue reading

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Tri-Strip Madness

Actually, to be more precise, I suppose this should be called “Vertex Shape LOD Data Madness”. The data flowchart spec for it has an if branch label “If TopoMesh Compressed Rep Data V1”. What does that mean?! It’s not something … Continue reading

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Real Progress!

I was starting to get ready to tackle the huge project of implementing Tri-Strip support in the 9.5 importer when I realized I’d seen some JT_LLPROP_XTBREPs scroll by in my dump output. So I tried ignoring the Tri-Strips to see … Continue reading

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Object IDs

Okay, I think I understand the statement of my current problem. In 8.1, Base Node Data included an Object ID. The Property Table was a list of keys and values, each of which was an Object ID, whic I would … Continue reading

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First v9.5 Progress

So, as I mentioned yesterday, I found a JT v9.5 file to work on, but it died very early in the import process. After a long, unproductive evening trying to figure out why the Tri-Strip Set Shape Node Element read … Continue reading

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Resuming JT Work

It’s now been two-and-a-half years since I last posted in this blog. During that time I pretty much completely ignored JT. However, I’m itching to take another stab at it. In addition, I’ve gotten a couple of comments on the … Continue reading

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